package tetris.game;

public class WellBlock {
	/**
	 * "State" of the well block<br>
	 * 0 == empty<br>
	 * 1 == full<br>
	 * If this block is empty(0), then there is no collision with the Tetrad, and no color printed to the screen.<br>
	 * However, if this block is full/filled/taken(1) then it will collide with the Tetrad and will be printed to the screen. 
	 */
	int m_State;
	/**
	 * The particular color of this well block
	 */
	int m_Color;
	
	WellBlock()
	{
		m_State = 0;
		m_Color = 0;
	}
}
